Pre-alpha 1.5 released, better AI and better rendering engine.
The enimies are a bit smarter now. They can navigate through the level on their own.
For the rest, the rendering system has been partly rewritten for... poor game performance.
Click here for video showcase
I have been experimenting with C++ in combination with SDL 2.0, I'm planning to rewrite CardboardEngine using that.
Pre-alpha 2.0 released, lots of changes and fixes during a year
Pre-alpha 1.8 released, lots of changes and fixes during a year
Pre-alpha 1.6 released, releasing first version with lighting engine
Pre-alpha 1.3.6 released, getting the mouse to work and introducing some basic enemies.
Pre-alpha 1.2 released, buttons!!
Pre-alpha 1.1 released!
Pre-alpha 1.0 released! Bug party edition.
Pre-alpha 0.7 released! With GUI and avatar now.
Pre-alpha 0.6 released! Doors are better + E1M1 wolfenstein to walk around in.
Pre-alpha 0.5 released! Introducing doors
Pre-alpha 0.4 released! Detailed textures and moving walls.
Pre-alpha 0.3 released!