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Let's call it a Demo

Alright! Sadly we didn’t finish the game.. Once again we chose one of those ideas that was just to ambitious to finish in just 2 days.. We had simpler ideas, but we stuck with the one that we laughed the most about! And then! You gotta condense your funny idea down to fundementals and codable rules.. Which is (where I think) we went wrong.. The idea was all fun and games, but we didn’t get anything settled down. We spend the first 24 hours on getting our game on, and got busy on “uhhhh how did that work again”.. Sadly, it got to the best of us.. Eventually we did get back on track, got our priorities going, got the crucial things done, but didn’t have enough time to get the crucials down.. So… Lets call this a Demo.. O:-)

The idea:

Our idea was to play as someone who is unstable, where you gotta make the right choice. In everyday life your brain makes an easy decision. But in the end, you don’t want to give a rasional one. And in this game, you have to try to control that decision. You gotta find out how to make a, and ‘the’ right decision! Try to keep your mood up! And try to manage the chaos along the way!

We would appreciate if you play it, rate it and give us some feedback :-)

Because we consider it as a demo, you can leave feedback anonymously if you like to. So don’t hold back, we love to learn :D

Our idea:

We started two hours ago, after a long brainstorm session this is a good representation of our idea:

Spongebob Panic Flames Brain

Hype! Our plan, learned lessons and some advice :-)

In less than six hours the theme will be announced. I am HYPED! I will be working together with a friend this time (@ithebreather ). This is our schedule for the first day!

  1. When the theme is announced, we do not check it right away, but we go to sleep for the full 8 hours.
  2. My friend will arrive and we will look at the theme together. Then the magical creative process will happen.
  3. Profit!

No, but all seriousness: we will actually find out what the theme is about 9 hours later. That way we will start brainstorming together, we thought that would be more fun.

Things I learned last time:

  • If you add a scoreboard, make sure to support characters like “öäåáàèé”
  • People loved the addition of a character creator. Some kind of player interaction makes the game more fun.
  • If you are making a text adventure, please realize that the majority of the time won’t be programming or making graphics. I spent a total of 24 hours perfecting the plot last time. As a programmer, that was not the most fun experience haha
  • If you do something with genders, think about it carefully :-)

For the newcommers: first of all, welcome and have fun! Don’t forget, the most important part of this weekend is YOU! So:

  • Stay hidrated
  • Take care of yourself
  • Make sure to take a strawl once in a while to clear your mind
  • If you have access to a good deskchair, use it properly to spare your back. Or take a strawl more often if you are limited to the kitchenchair of a couch.
  • Don’t overscope your project to prevent stress.

Systemprogrammer and holy duct designer joining forces!

This year will be a bit different for me, as I’m joining forces with @ithebreather ! We are real life friends since 15 years now. I am a systemprogrammer and he designs air ducts in buildings (pretty sure he designed the ones in the Rock & Roll History Museum too). Ithebreather’s passion is mainly creating the best graphics in town and my passion is mainly programming pieces of complex code. Our goal is to have lots of fun while making the most epic game you have ever played in your life! As Ithebreather is skilled with Unity, I took the leap and dusted of the ol’mate Windows partition on my Linux PC to install Unity and to take a crash course to get myself familiar. If our idea works with Unity, then we will use that. Otherwise I’ll fall back to plain ol’ javascript to botch the game together :-) We are looking forward this next weekend and what creations everyone will come up with :-) Have fun everyone! And stay hydrated!