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I received a letter! Lets talk about it.
This year I will attend the Secret Santa Jam. The idea is simple: write a letter with an description of what games you like, and december 1st it will be sent to another participant. I will also receive a letter, which will describe what I could make.
In SensenCemetary you try to escape the Sensenmann. As you are running from him, you’ll notice that the gameworld is filled with tombstones, those are the places where previous players met their fate. The place is slowly turning into a Cemetary!
Today was great! I reached my goal for the day; making a playable game.
I have a fun idea. You are being chased by the grimm reaper in an endless foresty-like area. When you make a mistake, or accept that you can't run from death, the game will end.
It is 05:10AM in the Netherlands right now, I just found out what the theme is: "Delay The Inevitable".
I’m listening to Pink Floyed with Echoes on repeat right now, just in case Echoes wins
I have been experimenting with C++ in combination with SDL 2.0, I'm planning to rewrite CardboardEngine using that.
Alright! Sadly we didn’t finish the game..
We started two hours ago, after a long brainstorm session this is a good representation of our idea:
In less than six hours the theme will be announced. I am HYPED!
This year will be a bit different for me, as I’m joining forces with @ithebreather ! We are real life friends since 15 years now.
Have you ever lied about eating a cookie when you were a kid? Well, in this epic text-based adventure you will, and it will escalate faster than you can chew…
I decided to go a route I would never think I would take.
Alright everybody! In less than 10 hours the game jam will start! Most people are prepping their setup for a weekend full of designing, programming and (hopefully not) headaches.
Good evening everyone! Last year I joined Ludum Dare for the first time. I had lots of fun and made some friends along the way :-)
My work is done, a lot has been added since my last blog post. For instance: there are graphics now!
This morning I spent polishing the random level generation.
The first part of the day was troublesome. I could'n get the colliders to work properly.
Good evening everyone! It is time to show you my strange but extremely effective setup. Let me walk you through.
Good evening everyone! This will be my first time joining the Ludum Dare game jam. I'm very excited to go head-first into this new adventure. Although I have some experience creating games, I actually never finished one and I like the process of designing the engine more. This weekend will be the first time I design a game from scratch.
Pre-alpha 2.0 released, lots of changes and fixes during a year
Pre-alpha 1.8 released, lots of changes and fixes during a year
Pre-alpha 1.6 released, releasing first version with lighting engine
Pre-alpha 1.5 released, better AI and better rendering engine.
Pre-alpha 1.3.6 released, getting the mouse to work and introducing some basic enemies.
Pre-alpha 1.2 released, buttons!!
Pre-alpha 1.1 released!
Pre-alpha 1.0 released! Bug party edition.
Pre-alpha 0.7 released! With GUI and avatar now.
Pre-alpha 0.6 released! Doors are better + E1M1 wolfenstein to walk around in.
Pre-alpha 0.5 released! Introducing doors
Pre-alpha 0.4 released! Detailed textures and moving walls.
Pre-alpha 0.3 released!