I have a fun idea. You are being chased by the grimm reaper in an endless foresty-like area. When you make a mistake, or accept that you can't run from death, the game will end.
This morning I spent creating/modifying code to make a random level. Now it is truly random, in it's final form it will be pseudo-random. Meaning every level is still random, but for every player it will behave the same. I plan to make the pathway branch out in diffrent segments. Some will path will come to a dead end, ending your life as well.
You can play nightly builds here
Right now there are 3 prototypes, in the future more will be added.