Welcome!

My name is Wouter Speelman (a.k.a Wouter52), see picture above for my unprecedented beauty!

On this website you can find information about my projects. I try to attend every Ludum Dare event since october 2020. Every entry, good or bad, are listed on this website. You can also find my 'pride and joy'; CardboardEngine! An engine written in Java that uses a kind of raycasting technology to mimic the old Wolfenstein style of gaming. It is still very much in development. Currently I am rewriting it in C++.

Feel free to contact me, if you would like to say hi.



"If debugging is the process of removing bugs, then programming must be the process of putting them in.​"

Edsger W. Dijkstra