My name is Wouter Speelman (a.k.a Wouter52), see picture above for my unprecedented beauty!
On this website you can find information about my projects. I try to attend every Ludum Dare event since october 2020. Every entry, good or bad, are listed on this website. You can also find my 'pride and joy'; CardboardEngine! An engine written in Java that uses a kind of raycasting technology to mimic the old Wolfenstein style of gaming. It is still very much in development. Currently I am rewriting it in C++.
Feel free to contact me, if you would like to say hi.
"If debugging is the process of removing bugs, then programming must be the process of putting them in."
Edsger W. Dijkstra
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