My name is Wouter Speelman (a.k.a Wouter52), see picture above for my unprecedented beauty!
On this website you can find information about my projects. I try to attend every Ludum Dare event since october 2020. Every entry, good or bad, are listed on this website. You can also find my 'pride and joy'; CardboardEngine! An engine written in Java that uses a kind of raycasting technology to mimic the old Wolfenstein style of gaming. It is still very much in development. Currently I am rewriting it in C++.
Feel free to contact me, if you would like to say hi.
Ludum Dare #50: Results are in!
Ludum Dare #50: Play the game!
About: Cardboard Engine
Cardboard Engine: Java edition discontinued, rewriting in SDL
"If debugging is the process of removing bugs, then programming must be the process of putting them in."
Edsger W. Dijkstra
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