In my profesional life, I am a backend developer. In my personal life, I like to do silly projects. I write all about it on my blog, as well as other stuff I care about. Also, I think COBOL sounds fun! ⚂
You play as an engineer whoms goal is to hold on as long as possible to get paid as much as possible.
Receive babies from parents, remember their story/appearance and deliver the baby to the parents when they're back in the hospital.
You have to harvest your own puzzle pieces in this gem of a game!
You have been assigned to solve bugs that have been caused by Y2K38.
You have been put in charge of a planet. Your task is to protect this planet against attacks from neighbouring planets. Due to malfunctioning communications you cannot warn neighbouring planets for loose projectiles. So, every projectile that does go out of bounds, is seen as an act of war!
A game engine written in C++ (SDL). It is currently heavily in development. This engine's purpose is to make Wolfenstein3D-like games with advanced options including: multiplayer, flexible AI and a simple, but powerful, level editor. It should also be possible to share the different levels online for others to play. This will include a rating system to keep the best levels at the top of the list. This is an idea that will be comming later.
In this game you try to escape from the Sensenmann. The gameworld is filled with tombstones, those are the places where previous players met their fate.
Developed with my friend 'ItheBreather', this is a game where you play inside the head of a mentally unstable person, trying to participate in a society by ordering food in a resteaurant.
In this text adventure you play as a child getting deeper and deeper into a lie. How much chaos can your lie cause?
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