Hello there everybody!
I decided to go a route I would never think I would take. I’m making sort-of a text adventure where one innocent lie deepens to extreme (funny?) consequences sweat_smile Right now I’m plotting the whole story.
The official idea was to create 8 stories with each 8 layers of complexity and an average of 2.5 choices. I have been calculating and that means that I would end up with close to 1500 end results fearful a bit much for a jam I would think laughing
So I decided to do one story first with 4 to 8 layers of complexity. After the game is complete, I can always add more if there is time.
In the screenshot above are three examples of consequences.
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