1 | 11

pre-alpha 2.0

2 | 11

pre-alpha 1.9

3 | 11

pre-alpha 1.9.5

4 | 11

pre-alpha 1.8

5 | 11

pre-alpha 1.7.1

6 | 11

pre-alpha 1.7.1

7 | 11

pre-alpha 1.7.1

8 | 11

pre-alpha 1.7.1

9 | 11

pre-alpha 1.6.5

10 | 11

pre-alpha 1.6

11 | 11

pre-alpha 1.6

Java edition discontinued, rewriting in SDL

Earlier this year, I decided to discontinue CardboardEngine Java edition. It has been in development for almost a decade now, and I grew a lot as a developer in the meantime. This means that the foundation of CardboardEngine has been written in 2013 by my younger self who made some bold decisions. Today, almost 10 years later, I think it is wise to discontinue CardboardEngine Java edition as it is now and to look at the future of CardboardEngine.

I have been experimenting with C++ in combination with SDL 2.0, I'm planning to rewrite CardboardEngine using that. There will also be multiplayer support from the start (this is one of the issues I was stuggleing with). Stay tuned, more blogposts are comming :-)

CardboardEngine Alpha 2.0 is downloadable via this link. Check it out if you like :-)


PRE-ALPHA 2.0

Update March 2022: Honestly, I lost track of all the changes. The engine is currently playable, but after almost ten years of development and me growing as a programmer I really struggle to keep up the development on the current code-base. Also, I had not a lot of time due to my graduation project.

I decided to start fresh and rewrite the engine in C++. Why C++? Because I like a challenge :-)

I'll try to upload the latest Java version with a bit of documentation later.

Article coming soon. There were a lot of changes since 2015. Development slowed down because of life happening :-)


PRE-ALPHA 1.8

Een heleboel is toegevoegd in deze versie. Het is een klein jaar voordat ik eindelijk weer bezig kon met dit spel. Op moment is het te veel om op te noemen, hierbij een lijst uit de officiele release notes: Players have a height now New path finding for guards, much more efficient now Doors close on command now New doors were introduced Solid doors handle light better now Secret walls go through open doors now A bunch of new textures were introduced Open skies were introduced Better texture loading Better texture error handling Upgraded lighting engine (better light mixing algorithm) When player shoots, the ammo count will go down now; ASCII file was changed to ISO 8859 1. Font has changed too. Full screen mode is now possible Windows were introduced Guards can 'say' stuff by pressing space while standing beside them Guards don't spawn randomly in the level anymore The Murder button murders the player (for testing reasons) new item: bullets Guards disappear now and leave bullets behind ‚ÄčThe elevator now actually works (very basic)


PRE-ALPHA 1.6

Er is een begin gemaakt aan de lighting engine. Deze zorgt ervoor dat het level opgelicht kan worden in verschillende kleuren