Theme: Every 10 seconds
Time, place: october 2022, Ludum Dare (jam)
Team: colab with Ithebreather
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Macaroni.devOctober 21st 2022 |
Flying Dog FishOctober 17th 2022 Unique game concept and a nice execution. The unique artstyle fits this game perfectly. I couldn't get far because the maze often didn't give me a path to any of the bugs. Your game doesn't work on Firefox. |
Wouter52October 15th 2022 @f1krazy oeh that is a great compliment! Appearantly SensenCemetary made some kind of impression ๐ Thank you for the awesome and in-deph feedback! A progressively harder game would have been the answer to our balancing issues ^^" I agree that the post-jam version is a bit too easy now. I tried to balance that with a view harder minigames and the game starting with an additional bug. I see that I messed up with the higher and lower minigame, you found an actual bug! ๐ I'll try to address that later this week if I find the time. The whole minigame/puzzle aspect is based on lots of randomization. That is very easy to make lots of variations, but it can also result in some weird edge-cases ^^" Thanks again! |
Wouter52October 15th 2022 @paul-avallone ooh did not think about the way the controls could be a bit confusing. Thanks for your feedback! Glad you liked the game |
Wouter52October 15th 2022 @erkberg thanks again for your feedback and showing our game on your stream! And thanks for teh entertainment last week :-) |
F1KrazyOctober 15th 2022 Oh, I remember SensenCemetary, your game from the last jam! Always good to run into familiar faces. This looks and feels great! The graphical style is unique and fits the game perfectly, and I love the idea of the playing field changing around you at set intervals. My main complaints are that bug-fixing feels too repetitive and trivial - you don't even need to read the error messages, the answer is always I saw you'd addressed both of those in the post-jam version and gave it a try, and honestly, I felt that with the improved maze generation, it was too easy. I was able to repeatedly clear the screen of bugs entirely, beat the current high score by nearly 100, and only lost because I was bored and needed the bathroom. There needs to be some kind of difficulty ramp-up, because I honestly think I could have kept playing forever, had I actually wanted to. As I said, it's a great game, but it's clearly not intended to be played for an hour straight like I was able to, and the fun wears off quite quickly. One other likely bug I noticed: on a few occasions, I got a "change value to a lower number" error where there was no lower number, and the correct solution was to select the number that was already in the code, which makes no sense: |
Paul AvalloneOctober 14th 2022 Love the visuals and the mood of the game. The maze changing is super cool but sometimes you end up trapped with no bugs near by and you just have to wait. I wish the bugs squashing mini game was more fun than just reading what you should click on and then clicking on that one in the list. Having the mini game and traversal both use the mouse caused short confusion every time it switches between the two. Super well polished game. Great job! |
ErkbergOctober 13th 2022 Very good game with lots of potential! And it was awesome welcoming you to the stream once again yesterday! Hereโs the VOD if you want to check that out again: https://youtu.be/m7KJvAJLSXE |
Wouter52October 12th 2022 @lone-wolf oh woauw! Crazy that you found those! In the original version it was indeed the case that the tile where the player was on, did not change when the maze was scrambled. We changed that in the post-jam version so that the tile the player was standing on always would change to a + shape in an effort to reduce the amount of times the player gets boxed in ^^" We did not document that behaviour, so props to you that you found both features. |
Lone_WolfOctober 11th 2022 @wouter52 If the reset occurs while you're in the bugfix menu the map doesn't change. So if you get a well pathed map you can farm it for quite a while before you need to let it change again. It also seems like there are some tricks you can do with where you stand when the map resets, in order to influence how it changes. But I haven't tested that enough to say for sure |
I really like the graphics and sound. This game had a great look and feel. And the combination of a maze + quick math puzzles made for a fun time :)